<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1563</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	12/23/99 7:52:45 AM Pacific Standard Time<BR>
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Traveller-digest    Thursday, December 23 1999    Volume 1999 : Number 1563<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Drawing Program<BR>
RE: Gunnery<BR>
SF movies<BR>
RE: Drawing Program<BR>
Hiding education :was Geographical idiocy <BR>
Megacorps<BR>
For the Greater Good<BR>
Re: Gunnery<BR>
Re: Gunnery<BR>
Re: 3I Sports<BR>
Re: 3I Sports<BR>
Re: Drawing Program<BR>
Re: Drawing Program<BR>
RE: Drawing Program<BR>
RE: Hiding education :was Geographical idiocy <BR>
Hi honey, I'm home!<BR>
Universities was Academies<BR>
Re: Re : Sex and Paraphilias in the Far Future (was : Technology advances)<BR>
Re: Gunnery<BR>
Re: TNE Errata (was Re: In Jokes)<BR>
Re: Drawing Program<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:55:56 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Drawing Program<BR>
<BR>
I also have TheDraw sitting around somewhere too.  :)<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
- ----- Original Message ----- <BR>
From: <eris@pcola.gulf.net><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Thursday, December 23, 1999 1:29 AM<BR>
Subject: Re: Drawing Program<BR>
<BR>
<BR>
> On 12/23/99 at 12:17 AM,  eris@pcola.gulf.net said:<BR>
> <BR>
> <BR>
> >>>    Anything for PC though?<BR>
> <BR>
> >Yes.<BR>
> <BR>
> ...and if you're really cheap, you can go looking for...<BR>
> <BR>
> 1. an old DOS program called TheDraw.  It draws in ASCII.  I<BR>
> wouldn't want to do deckplans that way, but I have done simple floorplans<BR>
> <BR>
> 2.  Jim V.'s Mapper, or another of his programs.  It's not made with<BR>
> deckplans in mind, but I think it would work.<BR>
> <BR>
> 3.  Do it manually in ASCII with "./\|~_-" and so on.  I've done<BR>
> that...right players?  <g> I think my ASCII plans have come out pretty<BR>
> good.<BR>
> <BR>
> Eris<BR>
> <BR>
> -- <BR>
> -----------------------------------------------------------<BR>
> eris@pcola.gulf.net    using MR/2 ICE #245<BR>
> -----------------------------------------------------------<BR>
> <BR>
> <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 13:39:15 -0000<BR>
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com><BR>
Subject: RE: Gunnery<BR>
<BR>
Bruce Macintosh wrote:<BR>
> > Gunnery in TNEC (in millieu-modern ships, anyway), is the same<BR>
> > thing....  the gunners are in an Ops room, they tap the contact,<BR>
> > change status to hostile from the drop down menu, pick the own<BR>
> > ship menu, select the weapon and fire-plan, and designate the<BR>
> > target with a tap on the screen...  the computer plots the<BR>
> > solution and requests confirmation of fire authorization, and<BR>
> > then procedes to beat the tar out of the target until the gunner<BR>
> > tells it to stop or the target disappears from sensors.<BR>
><BR>
> Although I believe this model is the most realistic, it actually<BR>
> doesn't fit all that well with TNE rules, in which gunnery skill<BR>
> is a crucial determining factor in odds of hitting - the above<BR>
> model has little room for skill variations. ("The ship shuddered<BR>
> under the impact of Vargr missiles. Commander Thompson snarled as<BR>
> his hand slipped on the mouse. Only years of training allowed him<BR>
> to focus enough to push his index finger forward.<BR>
> 'Must...push...left...button...' he thought. All around him,<BR>
> panicked trainee crewmembers were desperately pulling down the<BR>
> 'help' menus.")<BR>
<BR>
LOL<BR>
<BR>
IMTU I used to play gunnery as a turret based  skill.  Think  Han<BR>
and Luke in the Millenium Falcon from Star Wars 4 ...<BR>
<BR>
    SFX: Daga-daga-daga-Kaboom!<BR>
    PC1: "I got one!"<BR>
    PC2: "Great shooting, kid.  Don't get cocky."<BR>
<BR>
Not in the least bit  realistic,  but  great  fun.  This  stopped<BR>
after the gunners in the  party  noticed  they  only  had  a  50%<BR>
survival rate in starship combat.  They quickly installed  remote<BR>
gunnery stations in the heart of the ship.  (I award a -1 penalty<BR>
on 'to hit' rolls when using a remote station.)<BR>
<BR>
Regards PLST<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:44:09 -0500<BR>
From: Mark Urbin <eclipse@ultranet.com><BR>
Subject: SF movies<BR>
<BR>
Frankie puts out into the ether:<BR>
 >Did "Running Man" came after "RollerBall" ?<BR>
<BR>
Much, much after....decades after.<BR>
<BR>
 >And where does "DeathRace 2000" fit ?<BR>
<BR>
In the really bad movies section.  Actually a campy classic.<BR>
<BR>
Sty Stallone, David Carridine, and a low budget.<BR>
<BR>
<BR>
<BR>
- ---------------------------------------------------------------------------<BR>
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.<BR>
"This has the characteristic look and feel of a complete fiasco."<BR>
                 http://www.ultranet.com/~eclipse/<BR>
- ---------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 13:44:50 -0000<BR>
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com><BR>
Subject: RE: Drawing Program<BR>
<BR>
Dom wrote:<BR>
> Michel Vaillancourt wrote:<BR>
> > _Campagin Cartographer 2_ and _City Designer 2_ by ProFantasy<BR>
> > Software  ( "http://www.profantasy.com").  Check out my websites<BR>
> > (see URL's below) for examples of neat things (including<BR>
> > deckplans) that you can do with it.  *GREAT* software, better<BR>
> > support.<BR>
><BR>
> Except on the Mac :-(<BR>
<BR>
Do people still use Macs?  I thought it was just a trendy looking<BR>
office ornament.<BR>
<BR>
Seriously, I would like to try out things like Infini-V ...  does<BR>
anyone know of a *simple to install* Mac emulator for the PC?<BR>
<BR>
Regards PLST<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:59:39 -0500<BR>
From: Mark Urbin <eclipse@ultranet.com><BR>
Subject: Hiding education :was Geographical idiocy <BR>
<BR>
"Glenn M. Goffin" <gmgoffin@pacbell.net> puts into the ether:<BR>
 >> From: SFC Groth <wombat@premier.net><BR>
 >> ISTR reading about a college in San Francisco testing its students on<BR>
 >> geography.  About half of the students, at a _San Francisco_ college,<BR>
 >> couldn't locate the Pacific Ocean on a map.  (Sorry, I don't have a<BR>
 >> cite.)<BR>
 >I don't doubt it.  My girlfriend's honor student teen age daughter can't<BR>
 >even name the capitals of adjacent states -- in fact, she's not even<BR>
 >sure which states are adjacent to California.<BR>
<BR>
My kids learned the Animanics song listing the states & capitals.<BR>
This was not their only source of education though.  :-)<BR>
One is going to school at the serious place of higher learning down the road<BR>
from where Kenji is hanging out.<BR>
<BR>
<BR>
<BR>
<BR>
- ---------------------------------------------------------------------------<BR>
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.<BR>
           You sound reasonable ... time to up my medication<BR>
                  http://www.ultranet.com/~eclipse/<BR>
- ---------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 09:09:12 -0500<BR>
From: Mark Urbin <eclipse@ultranet.com><BR>
Subject: Megacorps<BR>
<BR>
From: "Josh W. Spencer" <macmanjws@earthlink.net> puts forth on the ether:<BR>
[snip]<BR>
 >Another great example of a legal monopoly was AT&T. Local phone calls were<BR>
 >cheap, long distance was expensive, but the public didn't seem to mind.<BR>
 >Until 1984, when Reagan decided to sue,<BR>
<BR>
Reagan didn't sue AT&T, MCI did.<BR>
Trust me, the public did mind the high rates.  You think kids got to talk <BR>
to Grandma while Mom & Dad stood there with a  stopwatch because it was a <BR>
parlor game?<BR>
<BR>
The local rates were cheap because they were federally regulated.  AT&T had <BR>
to provide inexpensive local phone service, at the same rate everywhere, <BR>
not because they wanted to, because the Feds forced them to.<BR>
<BR>
Easy enough in areas of high people/phone density, but a pain the ass were <BR>
you have to string 60 miles of cable for a single customer.<BR>
<BR>
AT&T overcharged long distance to pay for the loss in local service.<BR>
<BR>
After the MCI case broke up AT&T, AT&T, which kept long distance service, <BR>
and was now free of supporting local calls, planned on dropping rates <BR>
drastically (thus putting MCI & Sprint out of business).  MCI ran crying to <BR>
the feds and got rulings stopping AT&T and doing so.<BR>
<BR>
<BR>
<BR>
- ---------------------------------------------------------------------------<BR>
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.<BR>
"This has the characteristic look and feel of a complete fiasco."<BR>
                 http://www.ultranet.com/~eclipse/<BR>
- ---------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 09:15:02 -0500<BR>
From: Mark Urbin <eclipse@ultranet.com><BR>
Subject: For the Greater Good<BR>
<BR>
<Plug><BR>
I really enjoyed this book.  Action, intrigue, evil wizards, surly ex-noble <BR>
officers who will duel at the drop of a hat, any hat will do, lost advanced <BR>
magic (magic/technology take your pick).<BR>
<BR>
Good grist for any gamer's mill as well.<BR>
<BR>
I did read it as an E-Book.  I loaded it a chapter a time onto my Palm <BR>
(upgraded Pro at the time).<BR>
</Plug><BR>
- ---------------------------------------------------------------------------<BR>
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.<BR>
"Blend 'B', meanwhile, is a PROUD blend, defiant yet petulant...a blend<BR>
that grabs you, shakes you by the collar and cries, 'ACCEPT me, damn you,<BR>
or turn me away-BUT FOR GOD'S SAKE DON'T POLLUTE ME WITH NON-DAIRY<BR>
CREAMER!'" - Tripp Biscuit while coffee tasting.<BR>
               http://www.ultranet.com/~eclipse/<BR>
- ---------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 10:34:44 -0400<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
Subject: Re: Gunnery<BR>
<BR>
At 09:54 PM 12/22/99 -0800, you wrote:<BR>
>>Gunnery in TNEC (in millieu-modern ships, anyway), is the same<BR>
>>thing....  the gunners are in an Ops room, they tap the contact, change<BR>
>>status to hostile from the drop down menu, pick the own ship menu, select<BR>
>>the weapon and fire-plan, and designate the target with a tap on the<BR>
>>screen...  the computer plots the solution and requests confirmation of fire<BR>
>>authorization, and then procedes to beat the tar out of the target until the<BR>
>>gunner tells it to stop or the target disappears from sensors.<BR>
><BR>
>        Although I believe this model is the most realistic, it actually<BR>
>doesn't<BR>
>fit all that well with TNE rules, in which gunnery skill is a crucial<BR>
>determining<BR>
>factor in odds of hitting - the above model has little room for skill<BR>
>variations. ("The ship shuddered under the impact of Vargr missiles.<BR>
>Commander Thompson snarled as his hand slipped on the mouse. Only<BR>
>years of training allowed him to focus enough to push his index finger<BR>
>forward. 'Must...push...left...button...' he thought. All around him, panicked<BR>
>trainee crewmembers were desperately pulling down the 'help' menus.")<BR>
><BR>
>Bruce<BR>
><BR>
<BR>
        <chuckle> Yeah, I know, I know...  the function of the gunner is<BR>
largely abstracted to the issues of sensor operation, threat management and<BR>
selecting the right fire-plan for the job...  the computer brings up its<BR>
five recommendations and then the human operator says "use THAT one"...  <BR>
        If you *don't* opt for push button warfare, it becomes awfully "Star<BR>
Wars"-y in feel to me...  which is fine, but then you have to allow for<BR>
tigher engagment ranges, smaller combat turns, and that sort of thing.<BR>
<BR>
        --Michel<BR>
<BR>
><BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca<BR>
				ICQ # 31172292<BR>
	"Reality Error in Progress....<BR>
			       ....Do Not Adjust Your Penguin"	<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Cyberpunk:  	"http://www.atlantic-online.ns.ca/cp2020"<BR>
	Traveller:		"http://www.atlantic-online.ns.ca/traveller"<BR>
	AD&D:		"http://www.atlantic-online.ns.ca/adnd_eurania"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	    ***REMEMBER - Always virus-check your emails ***<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 10:38:06 -0400<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
Subject: Re: Gunnery<BR>
<BR>
At 12:24 AM 12/23/99 -0600, you wrote:<BR>
>>Although I believe this model is the most realistic, it actually<BR>
>>doesn't fit all that well with TNE rules, in which gunnery skill is<BR>
>>a crucial determining factor in odds of hitting - the above model<BR>
>>has little room for skill variations.<BR>
><BR>
>("The ship shuddered under the impact of Vargr missiles.<BR>
>>Commander Thompson snarled as his hand slipped on the mouse. Only years<BR>
>>of training allowed him to focus enough to push his index finger forward.<BR>
>>'Must...push...left...button...' he thought. All around him, panicked<BR>
>>trainee crewmembers were desperately pulling down the 'help' menus.")<BR>
><BR>
>IMTU, Gunnery is a specialized form of sensor skill.  The Gunner is<BR>
>engaged in analysing and refining signal returns from the targeting<BR>
>sensors, and then laying down fire patterns.  There are programs that can<BR>
>do both, but they are very expensive and tend to be predictible.<BR>
>Realistic? Who cares!<BR>
><BR>
>Eris<BR>
>-- <BR>
        Hi, Eris!<BR>
        This is a good summation of my feelings.  We are fairly close to<BR>
this level of automation now in modern warships, I can't see it stepping<BR>
backward because the range has increased....  =)<BR>
<BR>
        --Michel<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca<BR>
				ICQ # 31172292<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	    NET-City Communications....<BR>
	         Providing "Solutions for the Common Company"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	***REMEMBER - Always virus-check your emails ***<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 07:38:30 -0700 (MST)<BR>
From: Bruce Johnson <johnson@Pharmacy.Arizona.EDU><BR>
Subject: Re: 3I Sports<BR>
<BR>
On Thu, 23 Dec 1999, Frank Pitt wrote:<BR>
(somoeone else wrote...)<BR>
<BR>
> >     The book the script was lifted from was very good, it's called<BR>
> > "Killerbowl" and it's Gridiron in hi-tech plastic armour and bloody big<BR>
> > knives. The players live in a society where skill is emphasised and the<BR>
> fans<BR>
> > only want blood, so the networks arrange it so the fans get what they<BR>
> want.<BR>
> > I personally think it was the first ever cyberpunk book.<BR>
> <BR>
> Did "Running Man" came after "RollerBall" ?<BR>
> <BR>
> And where does "DeathRace 2000" fit ?<BR>
<BR>
Rollerball came out in 1975, the same year as DeathRace 2000 (wow,<BR>
directed by Paul Bartel, of Eating Raoul fame...) but long before Running<BR>
Man (Presuming you mean the Ahhnuld vehicle, it was released in 87)<BR>
<BR>
Rollerball was serious, DR2K was, well, the inspiration for the game<BR>
Carmaggedon.<BR>
<BR>
Wasn't there just recently, a remake of Rollerball? (ISTR either a very<BR>
fast pass through the theatres or it was a tv or made for cable movie...)<BR>
<BR>
I read Killerbowl a looong time ago, but I didn't make the conection to<BR>
Rollerball. As for it being cyberpunk...that's a hard call. It is part of<BR>
the dystopic SF born out of the New Wave, which influenced cyberpunk, but<BR>
I'd class it along with Brunner's works like Stand on Zanzibar.<BR>
<BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
Institutions do not have opinions, merely customs<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 07:38:48 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: 3I Sports<BR>
<BR>
>>>Sounds like ROLLERBALL could also be a popular sport on some Traveller<BR>
<BR>
>>Now that was a fun movie... at least, the interesting parts were fun.<BR>
>>There were huge stretches of the movie that were rather snore-inducing.<BR>
><BR>
>    The book the script was lifted from was very good, it's called<BR>
>"Killerbowl" and it's Gridiron in hi-tech plastic armour and bloody big<BR>
>knives. The players live in a society where skill is emphasised and the fans<BR>
>only want blood, so the networks arrange it so the fans get what they want.<BR>
>I personally think it was the first ever cyberpunk book.<BR>
<BR>
Sounds a lot like Rollerball, alright, but Rollerball itself was based on<BR>
a short story called "Rollerball Murder", by William Harroson, first <BR>
published in 1973;  Harrison also wrote the movie screenplay. As for<BR>
cyberpunk, many point to John Brunner's "The Shockwave Rider" as the first<BR>
cypberpunk book; like "Killerbowl", it was published in 1975, so which came<BR>
first is a toss-up. :)<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 10:50:06 -0400<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
Subject: Re: Drawing Program<BR>
<BR>
At 09:30 AM 12/23/99 +0000, you wrote:<BR>
>At 0:47 -0500 23/12/99, Michel Vaillancourt <BR>
><misha@empire.atlantic-online.ns.ca> wrote:<BR>
>>        _Campagin Cartographer 2_ and _City Designer 2_ by ProFantasy<BR>
>>Software  ( "http://www.profantasy.com").  Check out my websites (see URL's<BR>
>>below) for examples of neat things (including deckplans) that you can do<BR>
>>with it.  *GREAT* software, better support.<BR>
><BR>
>Except on the Mac :-(<BR>
><BR>
>Dom<BR>
><BR>
<BR>
        Hi, Dom...  several folks with G3's and that sort of thing run CC2<BR>
and all the other add-ons quite contentedly under Virtual PC.  I can put you<BR>
in contact with one of them, if you like.<BR>
<BR>
        --Michel<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca<BR>
				ICQ # 31172292<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	    NET-City Communications....<BR>
	         Providing "Solutions for the Common Company"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	***REMEMBER - Always virus-check your emails ***<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 07:50:37 -0700 (MST)<BR>
From: Bruce Johnson <johnson@Pharmacy.Arizona.EDU><BR>
Subject: Re: Drawing Program<BR>
<BR>
On Wed, 22 Dec 1999, Charles Collin wrote:<BR>
<BR>
> Hi all.  <BR>
> <BR>
> Can anyone recommend a shareware/freeware prog for drawing<BR>
> deckplans, planetary maps and that sort of thing?  It doesn't have to be<BR>
> anything fancy...<BR>
<BR>
There's a program called Mayura Draw, http://www.mayura.com Version 2.04<BR>
(was called PageDraw, a Win3.1/95 hence 16-bit) is free, the current<BR>
version (3.5) for win95/98/nt is shareware, but they don't mention how<BR>
much on the web site. ISTR it was like $39 or so, but don't quote me on<BR>
that.<BR>
<BR>
I've played with it, it is a _nice_ program.<BR>
<BR>
Another place to look for graphics programs (or _anything_ Win related) is<BR>
http://www.winsite.com Tons and TONS of software.<BR>
<BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
Institutions do not have opinions, merely customs<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:07:17 -0700 (MST)<BR>
From: Bruce Johnson <johnson@Pharmacy.Arizona.EDU><BR>
Subject: RE: Drawing Program<BR>
<BR>
On Thu, 23 Dec 1999, Trevor, Peter wrote:<BR>
 <BR>
> Do people still use Macs?  I thought it was just a trendy looking<BR>
> office ornament.<BR>
> <BR>
> Seriously, I would like to try out things like Infini-V ...  does<BR>
> anyone know of a *simple to install* Mac emulator for the PC?<BR>
> <BR>
> Regards PLST<BR>
> <BR>
<BR>
Sarcasm/<BR>
Why, yes. It's called an iMac. Just shove that PC onto the floor and place<BR>
it reverently on your desk. Installed ;-)<BR>
/Sarcasm<BR>
<BR>
Actually, the Mac emulators I've tried aren't worth the bits they take up<BR>
on disk. Better to get a cheapo Mac, it's cheaper, too. You can get an old<BR>
SE (which should run Infini-V) for about $25, more capable ones for not<BR>
much more.<BR>
<BR>
Timco computers (http://www.timco-computers.com) has a Centris 610 (a<BR>
68040 (iirc, maybe a 68030) system, quite capable (if it's got a 68040,<BR>
it'll run System 8.1), 16 megs/80 mb hdd. ethernet, video etc built in)<BR>
for $75 (no monitor) With a CD it's a bit more. <BR>
<BR>
The best emulator is almost always a real computer. I know, I have Virtual<BR>
PC ( and PC's are a heck of a lot easier to emulate than Macs are) on my<BR>
Mac. I have a 233 mhz 604, roughly equivalent to a 250-300 mHz Pentium,<BR>
and it emulates a PC at about the speed of a fast 486/slow pentium, whihc <BR>
at least is usable, but nothing to call home about.<BR>
<BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
Institutions do not have opinions, merely customs<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 15:01:52 -0000<BR>
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com><BR>
Subject: RE: Hiding education :was Geographical idiocy <BR>
<BR>
Mark Urbin wrote:<BR>
> My kids learned the Animanics song listing the states & capitals.<BR>
> This was not their only source of education though.  :-)<BR>
<BR>
"Its off to the movies, we will go<BR>
To learn everything that we know...<BR>
<BR>
(from the South Park movie)<BR>
<BR>
Regards PLST<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 15:16:47 GMT<BR>
From: "i Steve" <isteve1967@hotmail.com><BR>
Subject: Hi honey, I'm home!<BR>
<BR>
Hey chaps,<BR>
<BR>
My e-mail died for a day or so, and I've received no TML messages since <BR>
yesterday (disaster!)<BR>
<BR>
Have I missed any decisions on the Brit Pack Meet?<BR>
<BR>
iSteve<BR>
______________________________________________________<BR>
Get Your Private, Free Email at http://www.hotmail.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 09:58:39 -0500<BR>
From: "Daniel Phelps" <phelpsd@gate.net><BR>
Subject: Universities was Academies<BR>
<BR>
I'm working on a scenario/story set which centers around a very large and<BR>
very old asteroid ship which is being converted on a rather low budget to<BR>
serve as a sector's travelling university.  It's substantially hollow with<BR>
spin providing gravity as they are going with low cost/low tech/low<BR>
maintenance solutions where ever possible.  Strictly speaking was not CT as<BR>
originally conceived indeed it was originally intended to provide the back<BR>
drop for a series of short stories well before I got back into Traveller.<BR>
Can anyone provide examples of similar ships they have designed?    It's<BR>
approximately two km in diameter and 5 km long and is described by one less<BR>
than enthused person who saw it early on as looking like nothing so much as<BR>
a rather large some what dented ration can spinning on its long axis.<BR>
<BR>
Dan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 10:37:48 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Re : Sex and Paraphilias in the Far Future (was : Technology advances)<BR>
<BR>
On Thu, 23 Dec 1999, Robert O'Connor wrote:<BR>
<BR>
> Let's quietly kill this off before it degenerates into a rehash of the<BR>
> BDSM thread of earlier this year, OK? That really led to some nasty<BR>
> posts.<BR>
<BR>
Typical... wait till I'm off the list and start in behind my back...<BR>
wretches... ingrates... digest numbers for this, anyone?<BR>
<BR>
> Important note, folks :-<BR>
> The first thing high TL medicine permits is the presence of males in the<BR>
> far future (which may or may not be important, depending on your POV).<BR>
> Are you all aware that the Y chromosome is unstable, getting shorter<BR>
> with every generation that passes?<BR>
> 	Y chromosome abnormalities are intimately linked with male factor<BR>
> infertility, as key information to build the male reproductive system is<BR>
> coded on it.<BR>
<BR>
Obviously, Grandfather's genetic engineering of real humans (i.e., Sayat)<BR>
to create the semi-intelligent hominids has more than one flaw.  The<BR>
"Y"askodray chromosome can be removed very easily, just contact your local<BR>
Sayat consulate... no knives, no knives...<BR>
 <BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 20:33:52 -0500<BR>
From: "David J. Golden" <goldendj@pcisys.net><BR>
Subject: Re: Gunnery<BR>
<BR>
At 09:54 pm 12/22/99 -0800, you wrote:<BR>
>>Gunnery in TNEC (in millieu-modern ships, anyway), is the same<BR>
>>thing....  the gunners are in an Ops room, they tap the contact,<BR>
change<BR>
>>status to hostile from the drop down menu, pick the own ship menu,<BR>
select<BR>
>>the weapon and fire-plan, and designate the target with a tap on<BR>
the<BR>
>>screen...  the computer plots the solution and requests<BR>
confirmation of fire<BR>
>>authorization, and then procedes to beat the tar out of the target<BR>
until the<BR>
>>gunner tells it to stop or the target disappears from sensors.<BR>
><BR>
>        Although I believe this model is the most realistic, it<BR>
actually<BR>
>doesn't<BR>
>fit all that well with TNE rules, in which gunnery skill is a<BR>
crucial<BR>
>determining<BR>
>factor in odds of hitting - the above model has little room for<BR>
skill<BR>
>variations. ("The ship shuddered under the impact of Vargr missiles.<BR>
>Commander Thompson snarled as his hand slipped on the mouse. Only<BR>
>years of training allowed him to focus enough to push his index<BR>
finger<BR>
>forward. 'Must...push...left...button...' he thought. All around<BR>
him, panicked<BR>
>trainee crewmembers were desperately pulling down the 'help'<BR>
menus.")<BR>
<BR>
	Chalk up another keyboard on the side of your monitor, Bruce. The<BR>
only thing you left out was the Captain shouting "Who the h*** is<BR>
General Protection, and why is he messing with my ship's computer" as<BR>
Windows 4535 crashes again ...<BR>
<BR>
- -- As Dick Cavett put it so eloquently many years ago, "If violence<BR>
in TV and movies causes violence in the world, how come we don't see<BR>
random acts of situation comedy breaking out on the streets?"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 10:39:56 -0500<BR>
From: "David J. Golden" <goldendj@pcisys.net><BR>
Subject: Re: TNE Errata (was Re: In Jokes)<BR>
<BR>
At 12:01 am 12/24/99 +1300, you wrote:<BR>
>On 23 Dec 99, at 2:04, eris@pcola.gulf.net wrote:<BR>
><BR>
>> On 12/23/99 at 02:39 AM,  GypsyComet@aol.com said:<BR>
>> <BR>
>> >Eris typed:<BR>
>> <BR>
>> >>>Not to second guess you or anything, but let me get this<BR>
straight. Two<BR>
>> >>>characters in *BD* encountered each other in an *engineering<BR>
access<BR>
>> >>>crawlspace*? And one of them fired an FGMP *several* times?<BR>
>> >><BR>
>> >>An FGMP does 12d6, right? <g><BR>
>> <BR>
>> > and causes Blunt Trauma, if memory serves...<BR>
>> <BR>
>> Yes it does, I looked it up.  It also appears that I need to find<BR>
the<BR>
>> errata for TNE because the pen for the FGMP was listed as 12-6-3,<BR>
and that<BR>
>> didn't make sense.  <BR>
>> <BR>
>> I believe there was errata in a later issue of Challenge.  Is that<BR>
the<BR>
>> definitive TNE errata?<BR>
><BR>
>IIRC Challenge 75 had all the changes from FFS MK1 Modo to Mk1 Mod1.<BR>
A <BR>
>later Challenge and (I think) Striker 2 had an article "Putting the <BR>
>Heat Back into Plasma" that is the last word (pretty much literally)<BR>
on <BR>
>Plasma/Fusion guns. Its main effect is to make them cheaper, lighter<BR>
<BR>
>and more powerful at low energies, while cutting their power a bit<BR>
at <BR>
>the high end.<BR>
<BR>
	I started putting these errata up on my site, but Real Life has been<BR>
kicking my a** for the last 18 months or so, and I never finished.<BR>
Anybody wants to help out is welcome ...<BR>
<BR>
- -- As Dick Cavett put it so eloquently many years ago, "If violence<BR>
in TV and movies causes violence in the world, how come we don't see<BR>
random acts of situation comedy breaking out on the streets?"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 10:57:28 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Drawing Program<BR>
<BR>
Unfortunately the potentially best computer, the Amiga, fell by the wayside<BR>
years ago.<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
- ----- Original Message -----<BR>
From: "Bruce Johnson" <johnson@Pharmacy.Arizona.EDU><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Thursday, December 23, 1999 10:07 AM<BR>
Subject: RE: Drawing Program<BR>
<BR>
<BR>
><BR>
> On Thu, 23 Dec 1999, Trevor, Peter wrote:<BR>
><BR>
> > Do people still use Macs?  I thought it was just a trendy looking<BR>
> > office ornament.<BR>
> ><BR>
> > Seriously, I would like to try out things like Infini-V ...  does<BR>
> > anyone know of a *simple to install* Mac emulator for the PC?<BR>
> ><BR>
> > Regards PLST<BR>
> ><BR>
><BR>
> Sarcasm/<BR>
> Why, yes. It's called an iMac. Just shove that PC onto the floor and place<BR>
> it reverently on your desk. Installed ;-)<BR>
> /Sarcasm<BR>
><BR>
> Actually, the Mac emulators I've tried aren't worth the bits they take up<BR>
> on disk. Better to get a cheapo Mac, it's cheaper, too. You can get an old<BR>
> SE (which should run Infini-V) for about $25, more capable ones for not<BR>
> much more.<BR>
><BR>
> Timco computers (http://www.timco-computers.com) has a Centris 610 (a<BR>
> 68040 (iirc, maybe a 68030) system, quite capable (if it's got a 68040,<BR>
> it'll run System 8.1), 16 megs/80 mb hdd. ethernet, video etc built in)<BR>
> for $75 (no monitor) With a CD it's a bit more.<BR>
><BR>
> The best emulator is almost always a real computer. I know, I have Virtual<BR>
> PC ( and PC's are a heck of a lot easier to emulate than Macs are) on my<BR>
> Mac. I have a 233 mhz 604, roughly equivalent to a 250-300 mHz Pentium,<BR>
> and it emulates a PC at about the speed of a fast 486/slow pentium, whihc<BR>
> at least is usable, but nothing to call home about.<BR>
><BR>
> Bruce Johnson<BR>
> University of Arizona<BR>
> College of Pharmacy<BR>
> Information Technology Group<BR>
><BR>
> Institutions do not have opinions, merely customs<BR>
><BR>
><BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1563<BR>
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